↳ Field of Glory II: Medieval - Open Beta v.1.5.↳ Field of Glory II: Medieval Beta Archives.↳ Field of Glory II: Medieval - Frequently Asked Questions.↳ Field of Glory II: Medieval - Tournaments & Leagues.↳ Field of Glory II: Medieval - After Action Reports.↳ Field of Glory II: Medieval - Modding.Fight your way through more than a dozen battles of the Spanish Civil War including major engagements at Madrid, Malaga, Brunete, Teruel, and even the massive Battle of the Ebro. ↳ Field of Glory II: Medieval - Scenario Design Experience the entirety of the Spanish Civil War from start to end in this full length campaign stretching from July 1936 to March 1939.↳ Field of Glory II: Medieval Tech Support.↳ Panzer Corps 2: Multiplayer & Tournaments.↳ Warhammer 40,000: Gladius - Relics of War: Suggestions.↳ Warhammer 40,000: Gladius - Relics of War: Modding.↳ Warhammer 40,000: Gladius - Relics of War: Tech Support.↳ Warhammer 40,000: Gladius - Relics of War.It covers the exploits of the German 11th Panzer Division in Russia from 1941 to 1944. ↳ Field of Glory II: Frequently Asked Questions Band of Brothers: Ghost Panzer is a fast playing game of squad level combat in WWII.↳ Field of Glory II: The Divisional Championships.↳ Field of Glory II: Tournaments & Leagues. ![]() ↳ Field of Glory II: After Action Reports.↳ Gettysburg: The Tide Turns - After Action Reports (AAR).↳ Gettysburg: The Tide Turns - Technical Support.↳ Slitherine/Matrix Press Event 2012 - The Home of Wargamers.So, everyone, despite any best intentions, need to take some "liberties" with the historical naming and size of units, especially those belonging to their core. The real danger of making either the German or the Allied side "historical" in composition is often at great risk to making the scenario unbalanced, i.e. More important than being "historically accurate" is the need to be fun and playable. I like to rename my units to historical ones too, but you must understand and accept that there are limits to which that is possible. My research shows that on 1 Sep '39 the Poles had only 1 7TPjw tank Bn ready for employment. In the Poland campaign my 3 panzers (11th PzRgt plus 65th PzBn) faced an equal number of panzers even though the Germans outnumbered the Poles 10:1. ![]() Could you please give me detailed steps to edit a campaign/scenario (using the editor)? I have tried and can't find them- much less edit them. In PC1 I was able to/did edit every scenario up to Tunisia. The editor ships with the game and can be found on the main menu, so ultimately it is possible to go in and edit the scenario files if someone absolutely wants to. Two scenarios into the Spanish Civil War, and the very first advance to Madrid has only just started with scenario three. Half of Poland is cleared out in a single scenario, all of it in two. Like the original Grand Campaign, you aren't necessarily fighting more vehicles, there are just more units because the scale has moved down. My request is, is there any way to go into the PC2 scenarios and modify them? As a history freak, I am trying to model my German and Italian forces to the historic KG.88 and the ICV. ![]() After only 4 scenarios I have faced more armored vehicles and infantry than the UK and France had combined (didn't know Republican Spain was a "Super Power"). Great to see the campaign scenarios flow! But I have an observation and request.
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